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Factions

Note from LonelyNinja: Capture conventional player/admin wisdom on factions
  • BLUFOR
    • ADF
    • BAF
    • CAF
    • USA
    • USMC
  • PAC
    • PLA
    • PLAAGF
    • PLANMC
  • REDFOR
    • RAF
    • RGF
  • Independent
    • MEA
    • TLF
    • Insurgents
    • IMF
    • WPMC

Sub-Factions/Units

Type Description
Air Assault Air mobility and light vehicles, no heavy vehicles, extra ATGM (TOW) per FOB
Armored Heavy armor (tanks), minimal supporting vehicles and helicopters
Combined Arms General default setup
Light Infantry Specialized ATGM vehicles or extra ATGM per FOB, but lack heavier vehicles like APCs, IFVs, and MBTs.
Tracked/Mechanized Tracked APCs and IFVs (or wheeled IFVs depending on the faction). Lower speeds, higher protection and firepower
Wheeled/Motorized Motorized units specialize in speed over armor and protection, making use of wheeled vehicles and IFVs.
Support Logistics, FOBs, intelligence, and mobile artillery. Extra HAB and ATGM per radio. Can see the enemy's vehicle spawn timers.
Amphibious Assault Amphibious vehicles and amphibious assaults.

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In the below image, the color key is:

  • BLUE=top 15%
  • GREEN=top 30%
  • YELLOW=bottom 3
  • RED=bottom 15%

The text key is:

  • A = Armor
  • T = Transportation
  • L = Logistics
  • I = Infantry

MyEggo's Viz

Some general things to note about this:

  • PLANMC and PLAAGF CombinedArms are weak
  • PLA Support, CAF Support, IMF Motorized are comparatively strong